Product Description
It’s About TIME!!!
It is a nice sport to develop visible notion and sample recognition expertise whereas having a number of enjoyable with household and buddies. As much as 4 gamers can compete by selecting and arranging the suitable enjoying playing cards to be able to match the displayed sample of a specific puzzle card. The primary participant to resolve it shouts “TIME!!!” and if verified to be right, the participant collects the puzzle card. The primary participant to gather 7 puzzle playing cards wins the sport.
Tiny Field, Large Advantages & Plenty of Enjoyable!!!
The right reward that matches within the palm of your hand and may simply be carried to all of your sport nights and occasions with household and buddies.
Cognitive Improvement and A lot Extra!!!
TIME!!! gives 4 completely different sport modes and three ranges of issue for the puzzle sample playing cards to be solved. It additionally comes with 3 completely different motion playing cards to make the sport more difficult and assist gamers play strategically. It is by way of these completely different sport modes, motion playing cards and issue ranges that we have been in a position to goal the completely different cognitive and delicate expertise to be developed whereas having plenty of enjoyable.
ENJOY TIME!!! OFF (OFFLINE FAMILY FUN) AWAY FROM SCREENS AND DEVICES
OUTLANDOR TIME!!! GAME MODES*
*NOTE: Motion playing cards and the one minute sandglass timer are wanted in all sport modes aside from the NO TIME!!! sport mode. Every participant begins with two motion playing cards and solely the spherical winner collects an extra one. Gamers can agree beforehand to have combine modes throughout the identical sport. The primary participant to gather 7 puzzle sample playing cards wins the sport.
VISIT OUR WEBSITE FOR A FULL TUTORIAL VIDEO ON HOW TO PLAY THE 4 DIFFERENT TIME!!! GAME MODES.
HOW TO PLAY – TIME!!!
NO TIME!!!
1. The cardboard seller flips the highest puzzle sample card
2. All gamers begin to match the sample concurrently with their set of enjoying playing cards. The primary participant to shout “TIME!!!” and to validate an accurate match, wins the spherical and collects the puzzle card.
QUICK TIME!!!
1. The cardboard seller flips the highest puzzle sample card and the timekeeper begins the 1 minute timer.
2. All gamers begin to match the displayed sample concurrently with their set of enjoying playing cards and shout “TIME” when accomplished. The primary participant to shout “TIME!!!” and to validate an accurate match, wins the spherical, collects the puzzle card and an motion card.
3. Gamers can every play 1 motion card per 1 minute spherical earlier than the timer is up.
PREP TIME!!!
1. The cardboard seller flips the highest puzzle sample card and the timekeeper begins the 1 minute timer.
2. Throughout the first minute, gamers can solely LOOK on the puzzle sample card and PREPARE their playing cards whereas holding them of their palms. Gamers CANNOT place their playing cards on the desk throughout preparation spherical.
3. When the time is up, the timekeeper flips the timer to start out the 1 minute fixing spherical and all gamers begin to match the displayed sample concurrently with their set of enjoying playing cards and shout “TIME” when accomplished. The primary participant to shout “TIME!!!” and to validate an accurate match, wins the spherical, collects the puzzle card and an motion card.
4. Gamers can every play 1 motion card per 1 minute spherical earlier than the timer is up.
FLIP TIME!!!
1. The cardboard seller flips the highest puzzle sample card and the timekeeper begins the 1 minute timer.
2. Within the first minute, gamers can solely LOOK on the sample card and attempt to MEMORIZE it. Gamers CANNOT take a look at their enjoying playing cards throughout commentary spherical and will put them face down on the desk.
3. When the time is up, the cardboard seller flips over the puzzle card to cover the sample and the timekeeper flips the timer to start out the 1 minute fixing spherical and all gamers begin to match the displayed sample concurrently with their set of enjoying playing cards and shout “TIME” when accomplished. The primary participant to shout “TIME!!!” and to validate an accurate match, wins the spherical, collects the puzzle card and an motion card.
4. Gamers can every play 1 motion card per 1 minute spherical earlier than the timer is up.
TIME!!! Flies… when having FUN with household and buddies whereas enjoying this superb sport.
Useful – TIME!!! has been designed to assist participant’s cognitive growth (e.g. consideration, visible notion, reminiscence, recognition and processing velocity) whereas bettering important delicate expertise (e.g. downside fixing, time administration, crucial and strategic considering).
Moveable – TIME!!! is available in a tiny field that matches within the palm of your hand, but it gives big advantages and many enjoyable. It may be simply carried to all of your sport nights and occasions with household and buddies.
Difficult – TIME!!! gives 4 completely different sport modes and three ranges of issue for the puzzle sample playing cards to be solved. It additionally comes with 3 completely different motion playing cards to make the sport more difficult and assist gamers play strategically. It is by way of these completely different sport modes, motion playing cards and issue ranges that we have been in a position to goal the completely different cognitive and delicate expertise to be developed whereas having plenty of enjoyable.
Clients say
Clients discover this puzzle sport enjoyable for all ages, with one noting it is thrilling each time. Furthermore, the sport is straightforward to study and moveable, with one buyer mentioning it matches proper into their purse. Moreover, they recognize its issue ranges, with one assessment highlighting the way it helps develop expertise like spatial orientation, and contemplate it good worth for cash.
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