From the model
da Vinci’s Room
Inspiring Creativeness by way of Play and Creativity
At da Vinci’s Room, we imagine within the energy of play to encourage, educate, and join. From our revolutionary toys that spark curiosity to our participating video games that unite households and buddies, we’re on a mission to carry pleasure to each age. With a various vary of merchandise spanning youngsters’ video games, grownup leisure, academic video games, and distinctive off-the-wall toys, we’re devoted to enriching lives by way of laughter and studying.
How did we get our begin?
Our small household run enterprise began in 2015 with the launch of our first card recreation. Very similar to the unique renaissance man himself, Leonardo da Vinci, did not restrict himself to 1 area of research. We wish to encourage youngsters and adults alike with all kinds of enjoyable and provoking video games and toys that cross genres.
What makes our merchandise distinctive?
Whether or not we’re attempting to assist a child study an academic idea or simply attempting to get you to snort, enjoyable is baked in to how we do issues when designing new merchandise.
Based mostly on the ABCD Technique: This board recreation is designed to stroll youngsters by way of every step of the ABCD technique to assist them determine what triggers them to really feel offended, unhappy, scared or anxious and the best way to work by way of that emotion sooner or later. Making this the right addition to play remedy toys for counselors.
Designed with a Licensed Therapist: This recreation was made whereas working with a licensed therapist to make it among the finest enjoyable and fascinating counseling video games. Excellent to be used with lecturers, mother and father or psychological well being professionals: Do not Have a Cow is a good remedy recreation
Working On 4 Sturdy Feelings: Anger, Unhappiness, Anxiousness and Concern are represented by the cow items every participant strikes. Gamers take these cows by way of every step of the ABCD technique to higher perceive themselves and their emotions.
2-4 Gamers Ages 8+: Simple to play for younger youngsters, however participating sufficient to work as a remedy recreation for teenagers. Do not Have a Cow is an SEL recreation for any age group.
Aggressive or Cooperative: This recreation gives 2 units of guidelines so youngsters can both play a aggressive traditional board recreation or work collectively in a cooperative effort to get all their cow items to the end line. Providing the power to work collectively as a gaggle makes this each an emotional expertise and social expertise recreation that may work for college social employee provides, trainer provides, homeschooling video games and extra.
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